mi·do·naミ・ド・ナ
Features ·

The whole toolbox.

The mechanics behind mi·do·na: controls, composition, lorebooks, and what's coming next. ← Back to the overview

Why mi·do·na ·

Not another chat box.

Every other tool hands you a chat box: your turn, its turn, repeat. mi·do·na is a story engine. That's the difference the feature list won't show you - here's what it means, and where it's headed.

A story, not a chat.

Today

Narration, character, and you are three distinct voices - an interactive visual novel you shape as you go, not a back-and-forth with an assistant.

It remembers.

Today

Pinned core memories and a rolling story-so-far keep the thread past any context window - the important things stay true a hundred turns deep, not just the last few.

More than one character.

Coming

The engine already keeps character, scenes, and lore as separate pieces - so a second character stepping into the scene is the next thing to build, not a rewrite.

Stories with shape.

Coming

Scenes and scenepacks are the groundwork for arcs - a story that builds toward something, instead of a conversation that only ever continues.

The narrator ·

A story, not a chat.

Other tools hand you a chat box and leave the pacing to you. mi·do·na runs every scene like a story, with a narrator you can hand the pen to. Stuck, or just want to watch it breathe? The narrator carries it forward.

“I don't know how to proceed.”

Blanking on your next move? Let the narrator take the wheel. It moves the scene, sets a beat, or nudges a character to act, so the story never stalls waiting on you.

“I want to see where this goes.”

Curious how it plays out? Hand it the reins and let the story run itself forward. You're the audience now, and you can step back in whenever you like.

Mix & match · Coming soon

Pieces that snap together.

A character, a scene, a lorebook: each is its own thing. Combine them however you like, and swap any part without rebuilding the rest. And this is only the groundwork - soon a character will carry a finished story with them, walking out the other side changed by what happened in it.

Character

+

Scene

+

Lorebook

=

Your chat

For example: stack a "secretly a barbarian" lorebook onto the prim student-council president, drop her into a quiet library scene, and see how long the composure holds.
Lorebooks ·

Knowledge that shows up on cue.

Drop-in facts and beats that surface when they should. Three injection modes, no scripting, no conditionals to hand-write.

Constant · 常時

Always on

Injected every turn. For the things that should never slip: the world's rules, who someone really is underneath.

The city has been under curfew for ten years. Everyone remembers why.
Conditional · 条件

On a keyword

Stays out of the way until something triggers it. Mention the right thing and the detail comes back into play.

Say lighthouse and what happened there resurfaces, right when it lands hardest.
Toggle · 切替

Before & after

One thing when a keyword is present, another when it isn't, so a single moment can change everything.

Mira trusts Theo completely, until the ledger comes up. After that she knows he sold her out, and warmth turns wary for the rest of the chat.
Coming from SillyTavern? ·

Bring your STv2 cards.

mi·do·na imports SillyTavern v2 cards today - bring your whole library. Coming soon: AI-assisted conversion that remaps a v2 card into mi·do·na's model, peeling away the jailbreaks, system rules, and formatting hacks until just the character is left.

.png / .json
STv2 card
imported
mi·do·na
Controls ·

Your story, your rules.

It's your story to shape. Rewrite a moment, undo a turn, ask for another take, or step back and let the scene run itself.

Auto-continue

Hand the scene to the cast and watch it unfold as characters keep talking and acting without waiting on you. Jump back in any time.

Edit

Fix or rewrite any message.

Delete

Drop a turn that didn't land.

Regenerate

Ask for a different take.

On the way ·

IN THE HOPPER.

This is where it's going: drop your character into a story type and let the engine drive - generating the scenes, the beats, the turns, into a story that actually goes somewhere. Here's what's coming, roughly in the order we're building it.

Store your cards on the serverBack up and sync across your devicesSoon
Share your creationsPublish characters, scenes & lorebooks for others to useSoon
Follow other creatorsKeep up with people who make cards you loveSoon
Two characters at onceOne scene, more than one mindSoon
Play as a characterStep in and take a part yourselfSoon
Standalone scenes & lorebooksToday it's all one card; these are coming apartSoon