The whole toolbox.
The mechanics behind mi·do·na: controls, composition, lorebooks, and what's coming next. ← Back to the overview
Not another chat box.
Every other tool hands you a chat box: your turn, its turn, repeat. mi·do·na is a story engine. That's the difference the feature list won't show you - here's what it means, and where it's headed.
A story, not a chat.
Narration, character, and you are three distinct voices - an interactive visual novel you shape as you go, not a back-and-forth with an assistant.
It remembers.
Pinned core memories and a rolling story-so-far keep the thread past any context window - the important things stay true a hundred turns deep, not just the last few.
More than one character.
The engine already keeps character, scenes, and lore as separate pieces - so a second character stepping into the scene is the next thing to build, not a rewrite.
Stories with shape.
Scenes and scenepacks are the groundwork for arcs - a story that builds toward something, instead of a conversation that only ever continues.
A story, not a chat.
Other tools hand you a chat box and leave the pacing to you. mi·do·na runs every scene like a story, with a narrator you can hand the pen to. Stuck, or just want to watch it breathe? The narrator carries it forward.
Blanking on your next move? Let the narrator take the wheel. It moves the scene, sets a beat, or nudges a character to act, so the story never stalls waiting on you.
Curious how it plays out? Hand it the reins and let the story run itself forward. You're the audience now, and you can step back in whenever you like.
Pieces that snap together.
A character, a scene, a lorebook: each is its own thing. Combine them however you like, and swap any part without rebuilding the rest. And this is only the groundwork - soon a character will carry a finished story with them, walking out the other side changed by what happened in it.
Character
キャラクター
Scene
シーン
Lorebook
ロアブック
Your chat
チャット
Knowledge that shows up on cue.
Drop-in facts and beats that surface when they should. Three injection modes, no scripting, no conditionals to hand-write.
Always on
Injected every turn. For the things that should never slip: the world's rules, who someone really is underneath.
On a keyword
Stays out of the way until something triggers it. Mention the right thing and the detail comes back into play.
lighthouse and what happened there resurfaces, right when it lands hardest.Before & after
One thing when a keyword is present, another when it isn't, so a single moment can change everything.
the ledger comes up. After that she knows he sold her out, and warmth turns wary for the rest of the chat.Bring your STv2 cards.
mi·do·na imports SillyTavern v2 cards today - bring your whole library. Coming soon: AI-assisted conversion that remaps a v2 card into mi·do·na's model, peeling away the jailbreaks, system rules, and formatting hacks until just the character is left.
Your story, your rules.
It's your story to shape. Rewrite a moment, undo a turn, ask for another take, or step back and let the scene run itself.
Auto-continue
Hand the scene to the cast and watch it unfold as characters keep talking and acting without waiting on you. Jump back in any time.
Edit
Fix or rewrite any message.
Delete
Drop a turn that didn't land.
Regenerate
Ask for a different take.
IN THE HOPPER.
This is where it's going: drop your character into a story type and let the engine drive - generating the scenes, the beats, the turns, into a story that actually goes somewhere. Here's what's coming, roughly in the order we're building it.